Virtual Reality in Education Market Estimated to Reach USD 15.3 … – Digital Journal

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According to MarketDigits Virtual Reality in Education Market was valued USD Billion in 2021 and estimated to reach USD 15.3 Billion by 2027, growing at a CAGR of 42.3% during the forecast period of 2022-2027.
The report on Virtual Reality in Education Market covers segments By Product (VR hardware and VR content), End-User (Higher Education, K-12, Vocational Training) and Geography- Global Forecast to 2027. The report was put together after watching and researching several elements, including the regions economic, environmental, social, technological, and political condition, that affect regional growth. Analysts have examined each regions data on sales, output, and manufacturers. The revenue and volume breakdown by region for the forecast period of 2022 to 2027 is analysed in this section. The reader will gain insight into the possible value of investment in a specific area thanks to these evaluations. In-depth analysis of the market for radiotherapy devices in significant geographic areas is included in the research. North America, Europe, Asia-Pacific, and Latin America are the main regions addressed in the research.
Virtual Reality in Education Market Insights:
The market for virtual reality in education will expand thanks to the rising popularity of online learning. The market will rapidly expand in the next years thanks to the switch from traditional classes to virtual classrooms. Additionally, the market will continue to grow healthily due to the growing popularity of virtual learning environments, which include advantages including flexible schedules, individual accountability, mobility, student-centered learning, and others. Additionally, the lower setup costs for virtual classrooms compared to traditional classrooms will increase the market share of virtual reality in education. During the projected period, the North American market is estimated to have the greatest share. The rising need for cutting-edge educational systems will significantly boost regional market expansion. The industry will also be strengthened by the presence of Google and Facebook as well as their plans to create educational games based on VR technology, including 360 Degree Educational Video Viewing and other training. Asia Pacific is anticipated to increase quickly during the projected period. The expansion is linked to the increasing use of smartphones in China and India. The expansion of the market in the Asia Pacific will be supported by the rising internet penetration. Additionally, the growing demand for VR in universities and institutions will fuel even more growth in the area.
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Pre-Post Impact of Covid-19 on Virtual Reality in Education market:
The COVID-19 pandemic, which has affected businesses from all sectors of industry, has had an influence on both personal and professional lives. Public sector businesses and government organizations, as well as the IT, telecommunications, and healthcare industries, heavily invested in IoT technology to manage the unique COVID-19 pandemic catastrophe and get the best results in saving a life. Therefore, increased IoT investment during the pandemic is a significant contributor to the markets growth.
Top Key Players of Virtual Reality in Education market:
Alchemy VR Ltd., Alphabet Inc., Avantis Systems Ltd., EON Reality Inc., Facebook Inc., HTC Corp., Lenovo Group Ltd., Microsoft Corp., Sony Corp., Virtalis Holdings Ltd. and others
Virtual Reality in Education Market Scope and Market Size:
The main outputs of this analysis are market data with thorough classifications and revenue breakdowns. Revenues from the Virtual Reality in Education Market are broken down by service type, deployment style, sector, and geography. Players, stakeholders, and other market participants will be able to establish a strong position as a result of this reports benefits for their marketing plans. In terms of revenue and forecast for the years 2022-2027, the market study focuses on revenue and forecast by region/countries and by application. In-depth market share analysis with individual revenue, market shares, and company rankings. Detailed competitive landscape with identification of the important players in relation to each type of market.
The Report also looks at the markets current state of development, its prospects, and the global Virtual Reality in Education market trend. Additionally, it divides the Virtual Reality in Education Market into segments according to service type, deployment methodology, industry, and region to allow for in-depth analysis and the disclosure of market characteristics and prospects.
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Segmentations Analysis of Virtual Reality in Education Market:
Major Segmentations Are Distributed as follows:
By Product
By End-User
Virtual Reality in Education Market Report Gives Answers to Following Key Questions:
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About us:
MarketDigits is one of the leading business research and consulting companies that helps clients to tap new and emerging opportunities and revenue areas, thereby assisting them in operational and strategic decision-making. We at MarketDigits believe that market is a small place and an interface between the supplier and the consumer, thus our focus remains mainly on business research that includes the entire value chain and not only the markets.
We offer services that are most relevant and beneficial to the users, which help businesses to sustain in this competitive market. Our detailed and in-depth analysis of the markets catering to strategic, tactical, and operational data analysis & reporting needs of various industries utilize advanced technology so that our clients get better insights into the markets and identify lucrative opportunities and areas of incremental revenues.
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The post Virtual Reality in Education Market Estimated to Reach USD 15.3 Billion by 2027, Growing at a CAGR of 42.3%, Top Companies; Alchemy VR Ltd., Alphabet Inc., Avantis Systems Ltd., EON Reality Inc., Facebook Inc appeared first on MarketDigits.
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